My CS Journey
I started playing competitive games at 13-14 — peak League of Legends Season 6. I climbed to Challenger rank as a teenager (top 0.1% globally, though I didn't realize how rare that was at the time). Then I switched to Counter-Strike: Global Offensive as my main game. Never looked back.
From 0 to 3000 ELO took me one year on FACEIT — significantly faster than most. The real grind started afterwards: another 3 years to hit 4000 ELO peak (CS:GO's max ceiling). After 70,000+ career kills across CS:GO and CS2, I started treating Counter-Strike as a craft — every map a study in flow, every clutch a study in opponent psychology.
I played in several Polish amateur clans and underground organizations. Scrims against teams that later went on to play for tier-1 Polish orgs like AGO Esports gave me real context — how team play actually works, how to talk to an IGL, how to read round economy at speed.
My specialty? Clutches. I've cycled through every role — entry, support, lurker, AWPer — but 1-vs-3, 1-vs-5, last 8 HP and an unfinished defuse... that's the environment where my brain works best.
Why I edit for other streamers
Most editors are limited by their tools. Want an unusual layout? "Can't do it." Custom voice ducking on a 4-track stream? "Plugin doesn't support that." Killfeed overlay synced to audio peak? "Not sure how."
I built my own pipeline in Python + FFmpeg. If you have an idea, I'll make it happen — given the time. I'm not constrained by any single program: everything renders from scratch in a script I write and modify per request.
Result: shorts that look like your vision, not another generic CapCut template. Plus I generate 60+ shorts per month from my own stream as live proof-of-work — daily practice, daily pipeline iteration.
Beyond CS
Outside the game — home gym, time with my 3 cats and a dog, casual gaming (RTS, single-player — staying reminded that games can just be fun). Trying to balance: stream → gym → game → sleep → repeat.